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Bibliographic description
Author Search all publications by the author Decker, Seamus A.; Gay, Jessica N.
Title Cognitive-bias toward gaming-related words and disinhibition in World of Warcraft gamers
Written in English
Source Journal Computers in human behavior. - Amsterdam [u.a.] : Elsevier
Volume 27
Year 2011
Issue 2
Page 798-810
Classification
Domains / Pragmalinguistics / Other communication situations / Play (communication situation)
Domains / Pragmalinguistics / Language behavior (influences on) / Affect (language behavior)
Domains / Psycholinguistics / Response time (psycholing.)
Domains / Psycholinguistics / Bias (method.)
Domains / Psycholinguistics / Word recognition
Levels / Lexicology / Lexical field / Game (lex. f.)
Indo-European languages / Germanic / English
Redirected from
Play (communication situation) ; Sprache und Emotion; Emotion und Sprache; Language and emotion; Sprache und Affekt; Sentimentanalyse (Sprachverhalten) ; Sentiment analysis (language behavior) ; Affect (language behavior) ; Reaktionszeit (psycholing.) ; Rapid automized naming; RAN; Response time (psycholing.) ; Lexikalischer Zugriff; Lexical decision; Lexical access; Word recognition ; Spielzeug (lex. F.) ; Toy (lex. f.) ; Game (lex. f.) ; English